

EARTH
4Abare Ushioni
ATK:
1200
DEF:
1200
Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.


EARTH
6Akz, the Pumer
ATK:
1500
DEF:
1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects: ● Double this card's ATK until the End Phase. ● This card can attack your opponent directly this turn.


LIGHT
7Angel O7
ATK:
2500
DEF:
1500
When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated.


DARK
6B.E.S. Big Core
ATK:
2300
DEF:
1100
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


DARK
2Caligo Claw Crow
ATK:
900
DEF:
600
If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.


DARK
4Cyber Raider
ATK:
1400
DEF:
1000
If this card is Summoned: Activate 1 of these effects. ● Target 1 Equip Card on the field; destroy that target. ● Target 1 Equip Card on the field; equip that target to this card.


DARK
3Dark Mimic LV3
ATK:
1000
DEF:
1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.


LIGHT
4Dimensional Alchemist
ATK:
1300
DEF:
200
Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.


DARK
4Doomsday Horror
ATK:
-1
DEF:
-1
This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards.


LIGHT
2Dreamsprite
ATK:
300
DEF:
200
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.


DARK
2Ebon Magician Curran
ATK:
1200
DEF:
0
During your Standby Phase, inflict 300 damage to your opponent for each monster they control.


LIGHT
4Falchion Beta
ATK:
1200
DEF:
800
If this card destroys an opponent's monster by battle: Activate 1 of these effects. ● Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard. ● Target 1 LIGHT Machine-Type monster with 1200 or less ATK in your Graveyard; Special Summon that target.


EARTH
5Ghost Knight of Jackal
ATK:
1700
DEF:
1600
You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.


LIGHT
1Gradius' Option
ATK:
-1
DEF:
-1
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.


LIGHT
4Lord British Space Fighter
ATK:
1200
DEF:
800
If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● You can attack once again in a row. ● Select and destroy 1 Set card on the field. ● Special Summon 1 "Multi Token" (Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1200).


LIGHT
5Luminous Soldier
ATK:
2100
DEF:
1400
If this card battles a DARK monster, increase the ATK of this card by 500 points during the Damage Step only.


DARK
4Masked Sorcerer
ATK:
900
DEF:
1400
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.


DARK
5Mefist the Infernal General
ATK:
1800
DEF:
1700
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.


LIGHT
9Moisture Creature
ATK:
2800
DEF:
2900
If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.


DARK
6Penumbral Soldier Lady
ATK:
2100
DEF:
1400
If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.


DARK
3Pumprincess the Princess of Ghosts
ATK:
900
DEF:
1000
If this face-up card is destroyed while in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.


DARK
1Ritual Raven
ATK:
300
DEF:
300
If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.


DARK
3Skull Knight #2
ATK:
1000
DEF:
1200
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.


LIGHT
8Sky Scourge Enrise
ATK:
2400
DEF:
1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.


LIGHT
2Tenshin
ATK:
800
DEF:
100
This card gains 400 ATK for each face-up Level 2 monster you control.


LIGHT
5Teva
ATK:
2000
DEF:
1500
When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.


LIGHT
4The Agent of Wisdom - Mercury
ATK:
0
DEF:
1700
During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.


DARK
6The Fiend Megacyber
ATK:
2200
DEF:
1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).


LIGHT
2The Unhappy Girl
ATK:
400
DEF:
300
While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.


LIGHT
4Theban Nightmare
ATK:
1500
DEF:
500
Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.


LIGHT
1Triple Star Trion
ATK:
100
DEF:
100
During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from your Graveyard.


DARK
4Twin-Headed Wolf
ATK:
1500
DEF:
1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.


LIGHT
2White Magician Pikeru
ATK:
1200
DEF:
0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.


DARK
6White-Horned Dragon
ATK:
2200
DEF:
1400
When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.


EARTH
2Wrecker Panda
ATK:
800
DEF:
800
Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied).


DARK
1Dark Mimic LV1
ATK:
100
DEF:
1000
FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.


DARK
2Hiro's Shadow Scout
ATK:
650
DEF:
500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.


LIGHT
3Magnetic Mosquito
ATK:
300
DEF:
1000
FLIP: Destroy all face-up Machine-Type monsters on the field.


DARK
2Needle Ball
ATK:
750
DEF:
700
FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent.


LIGHT
4Dunames Dark Witch
ATK:
1800
DEF:
1050
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.


LIGHT
4Gradius
ATK:
1200
DEF:
800
A high-performance jet fighter with power capsules for variable attack capabilities.


DARK
4Whiptail Crow
ATK:
1650
DEF:
1600
Attacks from the skies with a whip-like tail.


DARK
7Chakra
ATK:
2450
DEF:
2000
You can Ritual Summon this card with "Resurrection of Chakra".


DARK
7Garma Sword
ATK:
2550
DEF:
2150
This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".


DARK
8Zera the Mant
ATK:
2800
DEF:
2300
This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual".


LIGHT
4Asura Priest
ATK:
1700
DEF:
1200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.


DARK
5Great Long Nose
ATK:
1900
DEF:
1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.


EARTH
3Inaba White Rabbit
ATK:
700
DEF:
500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.


LIGHT
3Otohime
ATK:
0
DEF:
100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.


WIND
4Shinobird Crane
ATK:
1500
DEF:
1500
Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


WIND
4Shinobird Crow
ATK:
0
DEF:
0
Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


EARTH
4Susa Soldier
ATK:
2000
DEF:
1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.


Spell
NormalAfter the Struggle
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.


Spell
NormalBeast Rage
All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters.


Spell
ContinuousBurning Land
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.


Spell
NormalChaos Seed
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.


Spell
FieldChaos Zone
Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.


Spell
NormalContract with the Abyss
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


Spell
NormalCreeping Darkness
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.


Spell
EquipCyclon Laser
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


Spell
EquipFairy Meteor Crush
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


Spell
NormalGarma Sword Oath
This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.


Spell
QuickMiraculous Rebirth
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


Spell
EquipMirror of Yata
Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.


Spell
QuickMonster Recovery
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)


Spell
QuickMystical Wind Typhoon
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


Spell
NormalNobleman of Extermination
Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks.


Spell
EquipOrb of Yasaka
Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.


Spell
NormalPhoton Veil
Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.


Spell
NormalResurrection of Chakra
This card is used to Ritual Summon "Chakra". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.


Spell
ContinuousShinobird Power Spot
Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.


Spell
NormalSoul Exchange
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


Spell
EquipSword of Kusanagi
Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.


Spell
QuickTailor of the Fickle
Switch 1 Equip Card equipped to a monster to another correct target.


Spell
ContinuousVeil of Darkness
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.


Spell
NormalZera Ritual
This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.


Trap
NormalA Feint Plan
A player cannot attack face-down monsters during this turn.


Trap
NormalAccumulated Fortune
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


Trap
NormalAdhesion Trap Hole
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.


Trap
NormalChain Healing
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.


Trap
NormalDark Mirror Force
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.


Trap
NormalDark Spirit Art - Greed
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.






Trap
CounterDivine Wrath
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


Trap
ContinuousEscape from the Dark Dimension
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.


Trap
ContinuousFatal Abacus
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.


Trap
NormalLimit Impulse
Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.


Trap
NormalPhysical Double
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.


Trap
NormalPineapple Blast
When you Normal Summon a monster, if your opponent controls more monsters than you do: Destroy your opponent's monsters so that your opponent controls the same number of monsters as you (your opponent chooses which of their monsters are destroyed).


Trap
NormalSinister Seeds
When a monster you control is destroyed by a battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle.


Trap
ContinuousSkull Lair
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.


Trap
NormalSpell Reclamation
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.


Trap
ContinuousSpirit's Invitation
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.


Trap
NormalStraight Flush
Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones.




Trap
NormalTrap Reclamation
Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.


Trap
CounterVanity's Call
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.


Trap
NormalWild Tornado
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.


Trap
ContinuousXing Zhen Hu
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.







































































































